# [[Erno Van Iche]] ![[Portrait_Erno.jpg|right|343]] ## Backstory [[Erno Van Iche]] is known, if at all, as the displaced son of a once-respectable but now-defunct noble house in Elturgard, whose family lost their estate to the rising influence of [[Lord Cassian Velmire]]. Those familiar with such matters recall that the Van Iche name quietly faded from relevance, with its heir disappearing from polite society not long after Velmire assumed control of the household. In less reputable circles, Erno’s name occasionally surfaces as a capable but cautious operator—someone who takes precise jobs and avoids unnecessary violence, and who has been loosely associated with a small crew led by one “[[Marta Vell]]”. More recently, whispers tie him to the so-called Halvren fire in [[Elturel, the Holy City|Elturel]]’s Redwood District, where a tragic blaze claimed an entire household under suspicious circumstances. Witnesses reported seeing a figure closely matching his description fleeing the premises, and while no formal charges have yet been brought, Erno Van Iche is quietly wanted for questioning in connection with the incident. [[Erno Van Iche|Erno]] himself is a lean, wiry man of average height, carrying himself with controlled, deliberate movements that rarely waste effort. His features retain a trace of noble upbringing—sharp, composed, and understated—though tempered by a life lived outside polite society. His dark brown hair is kept short and practical, often slightly unkempt, and his grey eyes are rarely still, constantly scanning his surroundings with quiet intensity. He favors fitted, functional clothing in muted tones, designed for movement and subtlety rather than display, with every piece worn for purpose rather than style. Those who observe him closely note a distinct lack of idle behavior; he stands with quiet tension, as if always ready to move, and has a habit of subtly tracking exits, distances, and details. ## Fears - **Wolves** (DC 10): Just the sight of wolves because he was almost killed. He remains calm if they're tame or domesticated. #Erno #Fear #Session2 - **Loneliness** (DC 10): The possibility that he was abandoned by his crew. #Erno #Fear #Session2 - Fire (DC 12): Any fire that burns too large or out of control, like more than just a simple lamplight or cooking hearth. #Erno #Fear #Session2 <!-- QueryToSerialize: TASK WHERE ( contains(text, "#Erno") OR contains(file.inlinks, [[Untitled Kanban]]) ) AND !completed GROUP BY file.link --> <!-- SerializedQuery: TASK WHERE ( contains(text, "#Erno") OR contains(file.inlinks, [[Untitled Kanban]]) ) AND !completed GROUP BY file.link --> # [[Mysteries and Quests]] - [[Find Erno's targets, Yarak and Dabra]] #todo #Erno @{2026-04-29} - [[Find Marta Vell & Co]] #Erno #todo @{2026-04-29} - [[Find Alric at the Vistani encampment near Vallaki]] #Erno #todo @{2026-05-23} <!-- SerializedQuery END --> ## Character Sheet <iframe width="800px" height="600px" src="https://www.dndbeyond.com/characters/164793978"> </iframe>