# [[Combat 3, Durst Basement Dwellers]] ## Starting Stats | Player | Initiative | Max HP | Condition(s) | | ------ | :--------: | :----: | ------------ | | Erno | **13** | **15** | — | | Andi | **9** | **12** | — | | Zar | **3** | **20** | — | | Enemy | Initiative | AC | Max HP | | ----------- | :--------: | :----: | :---------: | | Shadows (5) | **13** | **12** | **16 each** | ## Log ****Round 0** - [[Zar]] casts **Light** on his longsword. - Five [[Shadow]]s are revealed in the false temple. - Three remain visible near the light; two stay back in darkness and become hidden. - The encounter is run with the Shadows suffering **disadvantage** while in the light. | **R 1** | **HP** | **Conditions (start of turn)** | **Concentration** | **Actions** | | ------------ | ---------- | ------------------------------ | ----------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Erno** | 15 | — | — | approaches the statue/orb area. Attempts an attack; **7 misses**. Repositions with **Disengage**. | | **Sha 1** | **16 → 0** | In light | — | one of the visible Shadows closes on the party. | | **Sha 2** | 16 | In light | — | visible and engaging near Zar. | | **Sha 3** | 16 | In light; flanking | — | flanks Zar and lands what would be a successful hit for **8 necrotic** and **−3 STR**. | | **Sha 4** | 16 | Hidden | — | remains outside the light. | | **Sha 5** | 16 | Hidden | — | remains outside the light. | | **Andi** | 12 | — | — | uses **Silvery Barbs** to force the successful Shadow hit on Zar to be rerolled; the reroll misses, so Zar takes **no damage** and **no STR loss**. Grants Zar advantage. | | **Zar** | 20 | — | — | uses the granted advantage and hits **Sha 1** with longsword + **Divine Smite** for **11 slashing + 22 radiant = 33 damage**, destroying it outright. | The initial Shadow hit on Zar is negated by Andi’s Silvery Barbs, and Zar then destroys one Shadow with 33 total damage. --- |**R 2**|**HP**|**Conditions (start of turn)**|**Concentration**|**Actions**| |---|---|---|---|---| |**Erno**|15|—|—|repositions and attacks; **9 misses**.| |**Sha 2**|**16 → 0**|In light|—|remains one of the active melee Shadows.| |**Sha 3**|16|Hidden/In light edge|—|one of the remaining Shadows moves in.| |**Sha 4**|16|In light|—|emerges and attacks Andi with disadvantage; **18 still hits** for **11 necrotic damage**.| |**Sha 5**|16|Edge of light|—|emerges from darkness.| |**Andi**|**12 → 1 → [healed]**|—|—|takes **11 necrotic**, then casts **Healing Word** on herself. Also makes a follow-up dagger attack.| |**Zar**|20|—|—|hits **Sha 2** with a radiant-boosted melee hit that resolves for enough damage to destroy it.| --- | **R 3** | **HP** | **Conditions (start of turn)** | **Concentration** | **Actions** | | --------- | ------------------------------ | ------------------------------ | ----------------- | -------------------------------------------------------------------------------------------------------------------------------------------- | | **Erno** | 15 | — | — | attacks; **11 misses**. | | **Sha 3** | **16 → [VERIFY damaged?] → 0** | In light | — | one of the remaining Shadows helps press Zar in melee. | | **Sha 4** | 16 | In light | — | part of the continuing melee scrum. | | **Sha 5** | 16 | In light; flanking | — | part of the continuing melee scrum. One successful Shadow hit gets through during this phase, and Zar’s Strength is later tracked as **13**. | | **Andi** | [healed] | — | — | hits a Shadow for damage that is reduced by resistance to **2**. | | **Zar** | [VERIFY current HP] | **STR 13** | — | throws **Holy Water** at one of the Shadows. It takes enough radiant damage to be destroyed. | **Shadows remaining: 2** --- |**R 4**|**HP**|**Conditions (start of turn)**|**Concentration**|**Actions**| |---|---|---|---|---| |**Erno**|15|—|—|attacks one of the remaining Shadows with Sneak Attack for **10 piercing**, reduced by resistance to **5**. I assign this to **Sha 4**, taking it to **11 HP**.| |**Sha 4**|**16 → 11**|wounded|—|described as **panicking** later in the sequence.| |**Sha 5**|16|In light|—|attacks with disadvantage; **13 misses**.| |**Andi**|[healed]|—|—|attacks; **8 misses**.| |**Zar**|[VERIFY]|**STR 13**|—|preserves resources and attacks normally, dealing **4 slashing**, reduced to **2**. This likely lands on **Sha 5**.| --- |**R 5**|**HP**|**Conditions (start of turn)**|**Concentration**|**Actions**| |---|---|---|---|---| |**Erno**|15|—|—|attacks the already-wounded Shadow again; **16 hits** for **8 damage**, reduced by resistance to **4**. That Shadow is now explicitly stated to be at **7 HP**.| |**Sha 4**|**11 → 7**|badly wounded|—|flees from the fight, provoking an Opportunity Attack, but survives and escapes into darkness.| |**Sha 5**|damaged|In light|—|remains in the fight.| |**Andi**|[healed]|—|—|no successful hit clearly recorded here.| |**Zar**|[VERIFY]|**STR 13**|—|throws a **javelin** at the other remaining Shadow for **7 piercing**, reduced by resistance to **4**. The target is described as **almost dead**. I assign this to **Sha 5**.| --- | **R 6** | **HP** | **Conditions (start of turn)** | **Concentration** | **Actions** | | --------- | -------- | ------------------------------ | ----------------- | -------------------------------------------------------------------------------------------------------------------- | | **Erno** | 15 | — | — | attacks the nearly dead **Sha 5**; **17 hits**. The damage is resisted, but it is still enough to finish the Shadow. | | **Sha 4** | **7** | fled; hidden | — | survives and escapes the encounter. | | **Sha 5** | **0** | — | — | destroyed by Erno. | | **Andi** | [healed] | — | — | — | | **Zar** | [VERIFY] | **STR 13** | — | — | --- ## End State |Shadow|Result| |---|---| |**Sha 1**|Destroyed by Zar (**Divine Smite**)| |**Sha 2**|Destroyed by Zar| |**Sha 3**|Destroyed by Zar (**Holy Water**)| |**Sha 4**|**Escaped with 7 HP**| |**Sha 5**|Destroyed by Erno|