# [[Combat Conditions]]
# Blinded
#### - Can’t See.
- **Automatically fail** any ability check that requires sight.
#### - Attacks Affected.
- Attack rolls against you have **Advantage**
- Your attack rolls have **Disadvantage**
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# Charmed
#### - Charmer Protection
- You can’t attack the charmer or target the charmer with damaging abilities or magical effects.
#### - Social Advantage
- The charmer has **Advantage** on any ability check to interact with you socially.
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# Deafened
#### - Can’t Hear
- **Automatically fail** any ability check that requires hearing.
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# Exhaustion
#### - Exhaustion is Cumulative.
- Each time you receive it, you gain 1 Exhaustion level.
#### - D20 Tests Affected
- When you make a D20 Test, the roll is reduced by 2 times your Exhaustion level.
EX: 2 levels of Exhaustion means **-4** to your roll.
#### - Speed Reduced
- Your Speed is reduced by 5 times your Exhaustion level, in feet.
EX: 2 levels of Exhaustion means **-10 ft** to your speed.
#### - Removing Exhaustion Levels
- Finishing a Long Rest removes 1 level of Exhaustion. When your Exhaustion level reaches 0, the condition ends.
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# Frightened
#### - Ability Checks and Attacks Affected
- **Disadvantage on ability checks and attack rolls** while the source of fear is within line of sight.
#### - Frightener Protection
- You can’t willingly move closer to the source of fear.
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# Grappled
#### - Speed is 0 and can't increase.
#### - Attacks Affected
- Disadvantage on attack rolls against any target other than the grappler.
#### - Rag Doll
- The grappler can drag or carry you when it moves.
- Every foot of movement costs grappler 1 extra foot unless you are Tiny or two or more sizes smaller than it.
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# Incapacitated
#### - Inactive (No Action, Bonus Action, or Reaction)
#### - No Concentration (Broken)
#### - Speechless
#### - You are [[Combat Conditions#Surprised|Surprised]].
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# Invisible
#### - Surprise!
- **Advantage on Initiative rolls** while Invisible
#### - Concealed
- You aren’t affected by any effect that requires its target to be seen unless the effect’s creator can somehow see you.
- Any equipment you are wearing or carrying is also concealed.
#### - Attacks Affected
- Attack rolls against you have **Disadvantage**.
- Your attack rolls have **Advantage**.
- If a creature can somehow see you, you don’t gain this benefit against that creature.
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# Paralyzed
#### - You are [[Combat Conditions#Incapacitated|Incapacitated]].
#### - Speed is 0 and can't increase.
#### - Automatically fail Strength and Dexterity saving throws.
#### - Attacks Affected
- Attack rolls against you have **Advantage**.
#### - Automatic Critical Hits
- Any attack roll that hits you is a **Critical Hit** if the attacker is within 5 feet of you.
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# Petrified
#### - Turned to Inanimate Substance
- You are transformed, along with any nonmagical objects you are wearing and carrying, into a solid inanimate substance (usually stone).
- Your weight increases by a factor of ten.
- You cease aging.
#### - You are [[Combat Conditions#Incapacitated|Incapacitated]].
#### - Speed is 0 and can't increase.
#### - Automatically fail Strength and Dexterity saving throws.
#### - Attacks Affected
- Attack rolls against you have **Advantage**.
#### - Resistance to all Damage
#### - Immunity to the Poisoned condition
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# Poisoned
#### - Disadvantage on attack rolls and ability checks
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# Prone
#### - Restricted Movement
- Your only movement options are to crawl or to spend half your Speed (round down) to right yourself and thereby end the condition.
- If your Speed is 0, you can’t right yourself.
#### - Attacks Affected
- **Disadvantage** on your attack rolls.
- Attack rolls against you have **Advantage** if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.
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# Restrained
#### - Speed is 0 and can't increase.
#### - Attacks Affected
- **Disadvantage** on your attack rolls.
- Attack rolls against you have **Advantage**
#### - **Disadvantage** on Dexterity saving throws
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# Surprised
#### - Disadvantage on Initiative rolls while Surprised
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# Stunned
#### - You are [[Combat Conditions#Incapacitated|Incapacitated]].
#### - **Automatically fail** Strength and Dexterity saving throws.
#### - Attack rolls against you have Advantage.
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# Unconscious
#### - Inert
- You drop whatever you’re holding.
- You have the [[Combat Conditions#Incapacitated|Incapacitated]] and [[Combat Conditions#Prone|Prone]] conditions,
- When this condition ends, you remain [[Combat Conditions#Prone|Prone]].
#### - Speed is 0 and can't increase.
#### - Attack rolls against you have Advantage.
#### - **Automatically fail** Strength and Dexterity saving throws.
#### - Automatic Critical Hits
- Any attack roll that hits you is a Critical Hit if the attacker is **within 5 feet of you**.
#### - You’re unaware of your surroundings.