# [[Combat Conditions]] # Blinded #### - Can’t See. - **Automatically fail** any ability check that requires sight. #### - Attacks Affected. - Attack rolls against you have **Advantage** - Your attack rolls have **Disadvantage** ___ # Charmed #### - Charmer Protection - You can’t attack the charmer or target the charmer with damaging abilities or magical effects. #### - Social Advantage - The charmer has **Advantage** on any ability check to interact with you socially. ___ # Deafened #### - Can’t Hear - **Automatically fail** any ability check that requires hearing. ___ # Exhaustion #### - Exhaustion is Cumulative. - Each time you receive it, you gain 1 Exhaustion level. #### - D20 Tests Affected - When you make a D20 Test, the roll is reduced by 2 times your Exhaustion level. EX: 2 levels of Exhaustion means **-4** to your roll. #### - Speed Reduced - Your Speed is reduced by 5 times your Exhaustion level, in feet. EX: 2 levels of Exhaustion means **-10 ft** to your speed. #### - Removing Exhaustion Levels - Finishing a Long Rest removes 1 level of Exhaustion. When your Exhaustion level reaches 0, the condition ends. ___ # Frightened #### - Ability Checks and Attacks Affected - **Disadvantage on ability checks and attack rolls** while the source of fear is within line of sight. #### - Frightener Protection - You can’t willingly move closer to the source of fear. ___ # Grappled #### - Speed is 0 and can't increase. #### - Attacks Affected - Disadvantage on attack rolls against any target other than the grappler. #### - Rag Doll - The grappler can drag or carry you when it moves. - Every foot of movement costs grappler 1 extra foot unless you are Tiny or two or more sizes smaller than it. ___ # Incapacitated #### - Inactive (No Action, Bonus Action, or Reaction) #### - No Concentration (Broken) #### - Speechless #### - You are [[Combat Conditions#Surprised|Surprised]]. ___ # Invisible #### - Surprise! - **Advantage on Initiative rolls** while Invisible #### - Concealed - You aren’t affected by any effect that requires its target to be seen unless the effect’s creator can somehow see you. - Any equipment you are wearing or carrying is also concealed. #### - Attacks Affected - Attack rolls against you have **Disadvantage**. - Your attack rolls have **Advantage**. - If a creature can somehow see you, you don’t gain this benefit against that creature. ___ # Paralyzed #### - You are [[Combat Conditions#Incapacitated|Incapacitated]]. #### - Speed is 0 and can't increase. #### - Automatically fail Strength and Dexterity saving throws. #### - Attacks Affected - Attack rolls against you have **Advantage**. #### - Automatic Critical Hits - Any attack roll that hits you is a **Critical Hit** if the attacker is within 5 feet of you. ___ # Petrified #### - Turned to Inanimate Substance - You are transformed, along with any nonmagical objects you are wearing and carrying, into a solid inanimate substance (usually stone). - Your weight increases by a factor of ten. - You cease aging. #### - You are [[Combat Conditions#Incapacitated|Incapacitated]]. #### - Speed is 0 and can't increase. #### - Automatically fail Strength and Dexterity saving throws. #### - Attacks Affected - Attack rolls against you have **Advantage**. #### - Resistance to all Damage #### - Immunity to the Poisoned condition ___ # Poisoned #### - Disadvantage on attack rolls and ability checks ___ # Prone #### - Restricted Movement - Your only movement options are to crawl or to spend half your Speed (round down) to right yourself and thereby end the condition. - If your Speed is 0, you can’t right yourself. #### - Attacks Affected - **Disadvantage** on your attack rolls. - Attack rolls against you have **Advantage** if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage. ___ # Restrained #### - Speed is 0 and can't increase. #### - Attacks Affected - **Disadvantage** on your attack rolls. - Attack rolls against you have **Advantage** #### - **Disadvantage** on Dexterity saving throws ___ # Surprised #### - Disadvantage on Initiative rolls while Surprised ___ # Stunned #### - You are [[Combat Conditions#Incapacitated|Incapacitated]]. #### - **Automatically fail** Strength and Dexterity saving throws. #### - Attack rolls against you have Advantage. ___ # Unconscious #### - Inert - You drop whatever you’re holding. - You have the [[Combat Conditions#Incapacitated|Incapacitated]] and [[Combat Conditions#Prone|Prone]] conditions, - When this condition ends, you remain [[Combat Conditions#Prone|Prone]]. #### - Speed is 0 and can't increase. #### - Attack rolls against you have Advantage. #### - **Automatically fail** Strength and Dexterity saving throws. #### - Automatic Critical Hits - Any attack roll that hits you is a Critical Hit if the attacker is **within 5 feet of you**. #### - You’re unaware of your surroundings.